using System;
using Spine.Unity;

namespace Function.SkillEditor.Runtime
{
    [Serializable]
    [TrackRegister(254f / 255f, 66f / 255f, 2f / 255f, 255f / 255f, typeof(SkeletonDataAsset),
        typeof(SkillSpineAnimClip),
        "Spine Tracks")]
    public class SkillSpineAnimTrack : SkillTrack
    {
    }
}